558769 - Jakarta Volcano - Created by Zen
Recorded times for : 558769 - Jakarta Volcano
Runner | Runner PB | Total play time | Total deaths | Minimum clear deaths | |
ethervil | 38m 36s992 | 38m 36s992 | 24 | 24 | |
flying kyuubi | 1h 28m 1s544 | 71 | |||
el_veneze_man | 1m 4s687 | 0 |
Description of that level
hellish flames
Comments
Posted by : zen -
"I hate Zen. He thinks that he's toptier due not consulting tutorials, such as for level design, cohesiveness, aesthetics, enemy placement, boss layouts, pacing[...] and saying that all technics he got was purely developed throughout time by his own 'common and critical sense' of what he wants to show off. He knows that the levels he bakes are for his own entertainment through watching uncountable youtubers being tortured by his 'well dramatically -extended- thrillered developed' maps, delivering unstable difficulty progression, weapons arsenal, items collecting and gimmicky usage, mostly when it's a 4 levels in 1 level. The revamped levels are just the very first levels brought back to life, only with 'better looks', maybe it's the only thing he's naturally dedicated for and attached to. Moreover, he got a massive egocentric personality, unfortunately, when the ego is big, the unavoidable fall is much bigger. Overall, Zen objectvely wants to shift paradigms by mixing thousands of nonsensical mechanics and subjectively informing without words how much he 'rocks' more than anyone no matter the giant crap he creates and also claiming that votes doesn't affect him."
I guess you are right, I like to see myself on top of everything, not that it's my intention here, however, ever heard of: "you can question my methods, but not my results"? Well, not even my methods you can question! I got some egocentrism within, I consider it as a beast whom I tamed so I could face everything, turns out it made people distancing me, think twice, when you succeed, you succeed with everyone's praises, when you fail, you fail alone and very alone. Thus, when I share a level, I am not asking for opinions, I can listen to your feedback just to laugh afterwards knowing that I will proceed with my "unique" sense, I am delivering what I decided to show off, wether it's good or bad, it doesn't matter for me, you can keep discussing about your standards and measuring your little ideals about how to design a decent level, but as you can see, it's not my goal, others aproval are as unecessary as learning Bhaskara. After all I had to experience with this awesome game, I thank you developers, for providing such a passion fueled game that urgently needs more recognization, you have a bright future.
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"I hate Zen. He thinks that he's toptier due not consulting tutorials, such as for level design, cohesiveness, aesthetics, enemy placement, boss layouts, pacing[...] and saying that all technics he got was purely developed throughout time by his own 'common and critical sense' of what he wants to show off. He knows that the levels he bakes are for his own entertainment through watching uncountable youtubers being tortured by his 'well dramatically -extended- thrillered developed' maps, delivering unstable difficulty progression, weapons arsenal, items collecting and gimmicky usage, mostly when it's a 4 levels in 1 level. The revamped levels are just the very first levels brought back to life, only with 'better looks', maybe it's the only thing he's naturally dedicated for and attached to. Moreover, he got a massive egocentric personality, unfortunately, when the ego is big, the unavoidable fall is much bigger. Overall, Zen objectvely wants to shift paradigms by mixing thousands of nonsensical mechanics and subjectively informing without words how much he 'rocks' more than anyone no matter the giant crap he creates and also claiming that votes doesn't affect him."
I guess you are right, I like to see myself on top of everything, not that it's my intention here, however, ever heard of: "you can question my methods, but not my results"? Well, not even my methods you can question! I got some egocentrism within, I consider it as a beast whom I tamed so I could face everything, turns out it made people distancing me, think twice, when you succeed, you succeed with everyone's praises, when you fail, you fail alone and very alone. Thus, when I share a level, I am not asking for opinions, I can listen to your feedback just to laugh afterwards knowing that I will proceed with my "unique" sense, I am delivering what I decided to show off, wether it's good or bad, it doesn't matter for me, you can keep discussing about your standards and measuring your little ideals about how to design a decent level, but as you can see, it's not my goal, others aproval are as unecessary as learning Bhaskara. After all I had to experience with this awesome game, I thank you developers, for providing such a passion fueled game that urgently needs more recognization, you have a bright future.
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